using UnityEngine;
public class JoystickExample : MonoBehaviour
{
// BE SURE TO ASSIGN THIS IN THE INSPECTOR //
public UltimateJoystick joystick;
void Update ()
{
// If the space key has been pressed...
if( Input.GetKeyDown( KeyCode.Space ) )
{
// Disable the joystick.
joystick.Disable();
}
}
}