ReturnComponent

This function returns the Ultimate Joystick component that has been registered with the provided key.

using UnityEngine;

public class JoystickExample : MonoBehaviour
{
	UltimateJoystick joystick;

	void Start ()
	{
    		// Store the Ultimate Joystick registered with the name: Movement.
        	joystick = UltimateJoystick.ReturnComponent( "Movement" );
        	
        	// Now you can use the joystick variable.
                joystick.UpdatePositioning( 50, 50 );
	}
}

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