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Ultimate Joystick
Ultimate Joystick
  • 🟢Introduction
    • 👋Welcome!
    • ⚡Getting Started
  • 📖Documentation
    • UltimateJoystick
      • Public Methods
        • GetHorizontalAxis
        • GetVerticalAxis
        • Disable
        • Enable
        • UpdatePositioning
      • Static Methods
        • ReturnComponent
      • Events
      • Properties
  • 💡Tips & Tricks
    • Catching Tap Count
    • Custom Runtime Positioning
  • 🔗Helpful Links
    • Leave us a review!
    • Join our Discord server!
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  1. Documentation
  2. UltimateJoystick
  3. Static Methods

ReturnComponent

This function returns the Ultimate Joystick component that has been registered with the provided key.

using UnityEngine;

public class JoystickExample : MonoBehaviour
{
	UltimateJoystick joystick;

	void Start ()
	{
    		// Store the Ultimate Joystick registered with the name: Movement.
        	joystick = UltimateJoystick.ReturnComponent( "Movement" );
        	
        	// Now you can use the joystick variable.
                joystick.UpdatePositioning( 50, 50 );
	}
}
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Last updated 6 months ago

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