This function returns the Ultimate Joystick component that has been registered with the provided key.
using UnityEngine;
public class JoystickExample : MonoBehaviour
{
UltimateJoystick joystick;
void Start ()
{
// Store the Ultimate Joystick registered with the name: Movement.
joystick = UltimateJoystick.ReturnComponent( "Movement" );
// Now you can use the joystick variable.
joystick.UpdatePositioning( 50, 50 );
}
}