RegisterChat (+4 overloads)

Registers the chat information to the chat box so that it will be displayed to the player.

Overload Methods

RegisterChat( string message )

RegisterChat( string username, message )

RegisterChat( string message, UltimateChatBox.ChatStyle style )

RegisterChat( string username, string message, UltimateChatBox.ChatStyle style )

using UnityEngine;

public class ChatBoxExample : MonoBehaviour
{
	// BE SURE TO ASSIGN THIS IN THE INSPECTOR //
	public UltimateChatBox chatBox;

	void Update ()
	{
		// If the space bar has been pressed...
    		if( Input.GetKeyDown( KeyCode.Space ) )
        	{
        		// Register a basic chat from PlayerName in the bold username style.
        		chatBox.RegisterChat( "PlayerName", "This will be the content of the message", UltimateChatBoxStyles.boldUsername );
        	}
	}
}

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