Returns a float value between -1 and 1 representing the horizontal value of the Ultimate Joystick.
using UnityEngine;
public class JoystickExample : MonoBehaviour
{
// BE SURE TO ASSIGN THIS IN THE INSPECTOR //
public UltimateJoystick joystick;
void Update ()
{
float h = joystick.GetHorizontalAxis();
// OR USE HORIZONTAL ACCESSOR //
h = joystick.HorizontalAxis;
}
}