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Ultimate Radial Menu
Ultimate Radial Menu
  • 🔵INTRODUCTION
    • 👋Welcome!
    • ⚡Getting Started
    • 📺Video Tutorials
  • 📖Documentation
    • UltimateRadialMenu
      • Public Methods
        • RegisterButton (+3 overloads)
        • Enable
        • Disable
        • DisableImmediate
        • CreateEmptyButton
        • ClearMenu
        • RemoveButton
        • ClearButtonInformation
        • SetPosition
        • ResetPosition
        • SetParent
        • UpdatePositioning
      • Static Methods
        • ReturnComponent
        • RegisterButton (+3 overloads)
        • Enable
        • Disable
        • DisableImmediate
        • CreateEmptyButton
        • ClearMenu
        • RemoveButton
        • ClearButtonInformation
        • SetPosition
        • ResetPosition
        • SetParent
      • Events
        • OnButtonEnter
        • OnMenuDisabled
      • Public Classes
        • UltimateRadialButton
      • Properties
    • UltimateRadialButtonInfo
      • Public Methods
        • UpdateIcon
        • UpdateText
        • UpdateDescription
        • SelectButton
        • DeselectButton
        • ToggleSelect
        • EnableButton
        • DisableButton
        • RemoveFromMenu
        • RemoveInfoFromButton
        • GetButtonIndex
      • Leave us a review!
    • UltimateRadialMenuInputManager
      • Public Methods
        • SendRaycastInput
  • 💡Tips & Tricks
    • Creating a Custom Input Manager
    • Sub Menu Add-on
  • 🤝Helpful Links
    • Support Discord
    • Other Products
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  1. Documentation
  2. UltimateRadialMenuInputManager

Public Methods

A list of all the public methods in the UltimateRadialMenuInputManager class.

PreviousUltimateRadialMenuInputManagerNextSendRaycastInput

Last updated 5 months ago

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Method
Description

SetMainCamera

Sets the camera to the provided camera parameter for calculations.

SetCamerasVR

Sets the cameras to the new left and right eye camera parameters for internal calculations.

Send in custom raycast information to send to the Ultimate Radial Menus in the scene.

TriggerInputDown

Triggers the input to be pressed this frame. This function is useful if you want to interact with the menu in a very unique way.

TriggerInputUp

Triggers the input to be released this frame. This function is useful if you want to interact with the menu in a very unique way.

📖
SendRaycastInput