Sends information to the input manager to process as a raycast to see if it interacts with the radial menu.
usingUnityEngine;publicclassRadialMenuExample:MonoBehaviour{publicUltimateRadialMenu radialMenu;publicTransform fingerTip, fingerBase;privatevoidUpdate () { // If any of the components are unassigned, warn the user and return.if( radialMenu ==null|| fingerTip ==null|| fingerBase ==null ) {Debug.LogError( "One or more property is unassigned. Returning to avoid errors." );return; } // Send in the finger tip and base positions to be calculated on the menu.radialMenu.inputManager.SendRaycastInput( fingerTip.position,fingerBase.position ); }}