ClearButtonInformation
Clears all the registered button information and leaves the menu empty with the same number of buttons.
using UnityEngine;
public class RadialMenuExample : MonoBehaviour
{
// BE SURE TO ASSIGN THIS IN THE INSPECTOR //
public UltimateRadialMenu radialMenu;
void Update ()
{
// If the space bar has been pressed...
if( Input.GetKeyDown( KeyCode.Space ) )
{
// Clear all the stored button informations, but leave the button count on the menu.
radialMenu.ClearButtonInformation();
}
}
}
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