Registers the information provided to the radial menu.
Overload Methods
RegisterButton( string menuName, Action ButtonCallback, UltimateRadialButtonInfo info, int index )
RegisterButton( string, menuName, Action<int> ButtonCallback, UltimateRadialButtonInfo info, int index )
RegisterButton( string menuName, Action<string> ButtonCallback, UltimateRadialButtonInfo info, int index )
Basic Callback
using UnityEngine;
public class RadialMenuExample : MonoBehaviour
{
public UltimateRadialButtonInfo buttonInfo;
void Start ()
{
UltimateRadialMenu.RegisterButton( "ExampleMenu", MyCallback, buttonInfo );
}
void MyCallback ()
{
Debug.Log( "MyCallback called!" );
}
}
int Callback
using UnityEngine;
public class RadialMenuExample : MonoBehaviour
{
public UltimateRadialButtonInfo buttonInfo;
void Start ()
{
// This value can be set in the inspector, or here before registering the information to the radial menu.
buttonInfo.id = 101;
UltimateRadialMenu.RegisterButton( "ExampleMenu", UseItem, buttonInfo );
}
void UseItem ( int id )
{
// This is where you can check your item dictionary.
Debug.Log( $"UseItem called for item: {id}" );
}
}
string Callback
using UnityEngine;
public class RadialMenuExample : MonoBehaviour
{
public UltimateRadialButtonInfo buttonInfo;
void Start ()
{
// This value can be set in the inspector, or here before registering the information to the radial menu.
buttonInfo.key = "HealthPotion";
UltimateRadialMenu.RegisterButton( "ExampleMenu", UseItem, buttonInfo );
}
void UseItem ( string key )
{
// This is where you can check your item dictionary.
Debug.Log( $"UseItem called for: {key}" );
}
}