# ResetPosition

{% code overflow="wrap" lineNumbers="true" fullWidth="true" %}

```csharp
using UnityEngine;

public class RadialMenuExample : MonoBehaviour
{
	void Update ()
	{
		// If the escape key has been pressed...
		if( Input.GetKeyDown( KeyCode.Escape ) )
		{
			// Reset the position of the menu on the screen.
			UltimateRadialMenu.ResetPosition( "ExampleMenu" );
		}
	}
}
```

{% endcode %}
