Clears all the registered button information and leaves the menu empty with the same number of buttons.
usingUnityEngine;publicclassRadialMenuExample:MonoBehaviour{voidUpdate () { // If the space bar has been pressed...if( Input.GetKeyDown( KeyCode.Space ) ) { // Clear all the stored button informations, but leave the button count on the menu.UltimateRadialMenu.ClearButtonInformation( "ExampleMenu" ); } }}