ClearButtonInformation
Clears all the registered button information and leaves the menu empty with the same number of buttons.
using UnityEngine;
public class RadialMenuExample : MonoBehaviour
{
void Update ()
{
// If the space bar has been pressed...
if( Input.GetKeyDown( KeyCode.Space ) )
{
// Clear all the stored button informations, but leave the button count on the menu.
UltimateRadialMenu.ClearButtonInformation( "ExampleMenu" );
}
}
}
Last updated
Was this helpful?