using UnityEngine;
public class RadialMenuExample : MonoBehaviour
{
void Update ()
{
// If the space bar has been pressed...
if( Input.GetKeyDown( KeyCode.Space ) )
{
// Remove the button at the end of the menu.
UltimateRadialMenu.RemoveButton( "ExampleMenu", radialMenu.UltimateRadialButtonList.Count - 1 );
}
}
}