Disables the radial menu so that it is not visible and will not receive input.
usingUnityEngine;publicclassRadialMenuExample:MonoBehaviour{ // BE SURE TO ASSIGN THIS IN THE INSPECTOR //publicUltimateRadialMenu radialMenu;voidUpdate () { // If the space key was pressed this frame and the radial menu is already enabled, call Disable() to enable the menu.if( Input.GetKeyDown( KeyCode.Space ) &&radialMenu.IsEnabled )radialMenu.Disable(); }}