UltimateRadialMenuInputManager
Below is a list of all the available methods and properties for the input manager.
Public Methods
Method | Description |
---|---|
SetMainCamera | Sets the camera to the provided camera parameter for calculations. |
SetCamerasVR | Sets the cameras to the new left and right eye camera parameters for internal calculations. |
SendRaycastInput | Send in custom raycast information to send to the Ultimate Radial Menus in the scene. |
TriggerInputDown | Triggers the input to be pressed this frame. This function is useful if you want to interact with the menu in a very unique way. |
TriggerInputUp | Triggers the input to be released this frame. This function is useful if you want to interact with the menu in a very unique way. |
Properties
Property | Description |
---|---|
Instance | The current instance of the UltimateRadialMenuInputManager class in the scene. |
Virtual Methods
Method | Description |
---|---|
MouseAndKeyboardInput | This function catches input from the players mouse and keyboard. |
ControllerInput | This function catches input from the players controller. |
TouchInput | This function catches touch input on the players screen. |
CenterScreenInput | This function processes the center screen for input to send to the radial menu. Useful for VR or FPS applications. |
CustomInput | This is a blank function that allows users to create custom input functionality for the radial menu. |
Last updated