ClearButtonInformation

Clears all the registered button information and leaves the menu empty with the same number of buttons.

using UnityEngine;

public class RadialMenuExample : MonoBehaviour
{
	// BE SURE TO ASSIGN THIS IN THE INSPECTOR //
	public UltimateRadialMenu radialMenu;

	void Update ()
	{
		// If the space bar has been pressed...
		if( Input.GetKeyDown( KeyCode.Space ) )
		{
			// Clear all the stored button informations, but leave the button count on the menu.
			radialMenu.ClearButtonInformation();
		}
	}
}

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