Disable
using UnityEngine;
public class GamepadCursorExample : MonoBehaviour
{
void Update ()
{
if( Input.GetKeyDown( KeyCode.Tab ) )
{
if( !UltimateGamepadCursor.Instance.IsEnabled )
{
UltimateGamepadCursor.Instance.Enable();
}
else
{
UltimateGamepadCursor.Instance.Disable();
// OR // Disable the cursor and reset it's position back to center.
UltimateGamepadCursor.Instance.Disable( true );
}
}
}
}
Last updated
Was this helpful?