Custom Runtime Positioning

In this tutorial, we will discuss a quick example of how to allow your players to customize the Ultimate Joystick's position on the screen.

Three different functions to use: StartOverridePositioning, StopOverridePositioning, OverrideJoystickSize. You can also reset the stored values by using the ResetOverridePositioning.

Overriding the Joystick's Position

To customize the joystick's position and size to cater to player preferences, follow these steps:

Step 1: Start Position Override

joystick.StartOverridePositioning();

Call StartOverridePositioning to enable the override mode that allows you to set a new position for the joystick.

Step 2: Players Move Joystick Position

After using the StartOverridePositioning function the Ultimate Joystick will stop functioning like a normal joystick and will now adjust it's position to where the player drags it. The information is stored every time the player releases input on the joystick, but the StopOverridePositioning function needs to be used in order to return the Ultimate Joystick to working normally.

Step 3: Stop Position Override

StopOverridePositioning();

After adjusting the position and size, invoke StopOverridePositioning to apply the changes and exit override mode.

Step 4: Reset to Default

ResetOverridePositioning();

If you need to revert to the default settings, use ResetOverridePositioning to clear the stored overrides.

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