UltimateRadialMenuInputManager
Below is a list of all the available methods and properties for the input manager.
Last updated
Below is a list of all the available methods and properties for the input manager.
Last updated
SetMainCamera
Sets the camera to the provided camera parameter for calculations.
SetCamerasVR
Sets the cameras to the new left and right eye camera parameters for internal calculations.
SendRaycastInput
Send in custom raycast information to send to the Ultimate Radial Menus in the scene.
TriggerInputDown
Triggers the input to be pressed this frame. This function is useful if you want to interact with the menu in a very unique way.
TriggerInputUp
Triggers the input to be released this frame. This function is useful if you want to interact with the menu in a very unique way.
Instance
The current instance of the UltimateRadialMenuInputManager class in the scene.
MouseAndKeyboardInput
This function catches input from the players mouse and keyboard.
ControllerInput
This function catches input from the players controller.
TouchInput
This function catches touch input on the players screen.
CenterScreenInput
This function processes the center screen for input to send to the radial menu. Useful for VR or FPS applications.
CustomInput
This is a blank function that allows users to create custom input functionality for the radial menu.